Metroid Prime 4: Beyond - Is It a Prime Return or a Desert Mirage? (Review) (2025)

Metroid Prime 4: Beyond – A Bold Revival or a Missed Opportunity?

Metroid Prime 4: Beyond is a game of contrasts, a title that ambitiously strives to redefine the series while occasionally stumbling in its execution. But here’s where it gets controversial: Is it a triumphant return to form, or a game that bites off more than it can chew? Let’s dive in.

From the outset, Beyond feels like a love letter to fans, yet it’s also a game that dares to experiment. Some moments had me convinced it could surpass the original Metroid Prime as the series’ pinnacle, while others left me questioning its direction. The game’s open-world hub, though visually stunning, feels outdated, serving as a connective tissue between breathtaking areas that brilliantly recapture the series’ signature first-person exploration and lock-on shooting. And this is the part most people miss: Despite its flaws, Beyond reaches incredible heights when it embraces what makes Metroid Prime iconic.

The story kicks off with Samus mysteriously transported to the planet Viewros, where she must find her way home while unraveling the secrets of the ancient Lamorn race. The real hook? Samus’ newfound psychic abilities, gifted by the Lamorn, add a fresh layer to her arsenal. These purple-hued powers allow for telekinetic manipulation of objects, introducing new challenges like shifting platforms, directing charged shots, and solving momentum-based Morph Ball puzzles. While these abilities feel like remixes of existing powers rather than truly original additions, they’re a welcome twist that keeps gameplay engaging.

Controversial take: The puzzles and suit upgrades, though well-executed, rarely break new ground. Yet, in a series as revered as Metroid Prime, sticking close to the script isn’t necessarily a bad thing. Combat, too, feels familiar yet refined. Samus controls like a dream, with improved dodges, Morph Ball maneuverability, and a snappier visor system. The elemental beams, while flashy, are a nice touch, though they don’t revolutionize the formula.

Now, let’s talk about the elephant in the room: the motorbike. Introduced as a plot device, it feels surprisingly natural in the story, but its implementation is where Beyond stumbles. Sol Valley, the desert hub, is a glaring weak point—a mostly empty expanse with repetitive enemies and uninspired activities. Bold question: Was this an attempt to mimic Breath of the Wild’s open-world magic, or a misstep in design? The scattered shrines and runtime-padding energy collection quest feel like filler, detracting from the game’s otherwise tight pacing.

Yet, when Beyond shines, it’s nothing short of spectacular. The individual maps, inspired by Prime 2 and Prime 3, are self-contained dungeons that capture the series’ haunting, lonely exploration. Each area has its own unique tone, from tense sci-fi horror to action-packed set pieces. The art direction is jaw-dropping, with stunning lighting, intricate environments, and a soundtrack that perfectly complements the atmosphere. Thought-provoking question: Is Beyond the best-looking game Nintendo has ever published, or does it fall short of PC and other console standards?

The companions, though initially intrusive, grow on you. Their personalities add flavor, and their limited presence ensures they don’t overshadow Samus. However, the writing often relies on clichés, and their hints can feel unnecessary. Controversial interpretation: While their inclusion leads to some cinematic moments, the game might have been more impactful if Samus had remained alone.

In the end, Metroid Prime 4: Beyond is an uneven but impressive revival. It’s a game that takes risks, sometimes faltering, but always striving to honor its legacy. Final question for you: Does Beyond succeed in redefining Metroid Prime, or does it fall short of its ambitious goals? Let’s discuss in the comments.

Metroid Prime 4: Beyond - Is It a Prime Return or a Desert Mirage? (Review) (2025)

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